
Gemme
You are a shopkeeper, forced to buy all the garbage adventurers find along their journey.
Grab as many gems from the dungeon as you can to afford it, but lose everything you carried if you die.
Take more risks than you need to, to have some spares and run away from management with a pile of gems!
Made by
Cephyr: Coding, Game Design, Pixel Art, Visual Effects
Atrejo: Sound Effects, Game Design, Cover Art
Metalzwerg: Music
Sound Effects mixed from sources licensed under CC0.
Made in Godot 4.4.1
For Brackeys Game Jam 2025.2
| Status | Released |
| Platforms | HTML5, Windows, Linux |
| Authors | Cephyr Games, Atrejo |
| Genre | Action |
| Made with | Godot |
| Tags | 2D, Godot, No AI, Pixel Art, Procedural Generation, Singleplayer, Top-Down |
| Average session | About a half-hour |
| Languages | English |
| Inputs | Keyboard, Mouse |
| Accessibility | Subtitles, High-contrast |





Comments
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Loved the RPG humor of how shopkeepers are forced to buy all the junk you sell them. Honestly, if Management forced me to enter dungeons to collect gems to pay people I'd also quit and steal all the gems. I collected them (47) so it's my property.
I really enjoyed navigating through fire traps, explosive mines, buzzsaws. It was really satisfying to use goblins to destroy mines/laser traps for me or using the giant security eye to destroy walls for me to bypass. Sometimes that got me killed for taking that risk (there was one level where there were multiple giant eyes around each other RIP).
It may not be Biscuit-themed but I appreciate that this game is skill-based rather than luck-based.
Only complaint is having to manually deposit every gem in the box.